![]() Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawnĬontributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more. ![]() WeiDU mods: Random Graion Tweaks | Graion's Soundsets "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman Also, that unused animation for the dolphin looks like an aquarium trick, maybe meant for the cheer function?Ītomic_Noodles created a more fitting animation already, for the Dolphin even. Not sure if it actually works, I don't really remember anybody creating an SHP that makes use of it. ![]() Is there a DeathFrames or DyingFrames tag? Or just an unremappable+undirectional Explosions=? I see dolphin has death anim but it's not used. Last edited by EVA-251 on Thu 10:46 pm edited 2 times in total YR modder/artist, DOOM mapper, aka evanb90 That isn't to say it's ugly, but I'd much rather have the voxel. It doesn't really benefit from the advantages of SHPs at all. With a voxel, even a novice can make large-scale changes to the texture of the ship, add/subtract details and get results that can be previewed in game within minutesĪs for this SHP, it looks like a voxel tidied up and rendered into an SHP. Or maybe cxtian releases the source- then I need to have 3d-modelling experience, a proper workflow for converting model to SHP to make my edits. Let's say I want to change some aspect of this ship's appearance- I'd have to go through and edit each frame for consistency. I would contend that all appearance advantages are nullified by the inability of the end user to make easy modifications to them. You can let it break apart, explode in tiny debris and sink in several parts.Ĭurrently it looks like a carelessly converted 3d model from another game, without any actual work spend into it.įor ships, who don't need tilting frames, SHPs are much better than VXL. This can be a lot better done than the simple "VXL move through ground plane" sinking. add deathanim: since it can't sink like VXL ships, it should get a custom death animation. add firing animation: hangar doors opening or aircraft lifts raising up or something like that ![]() add moving animation: <-see the water anim on my gunboat remakeĪdd water waves around the ship as the moving animation The periscope of Royal Navy submarine HMS Talent pokes above the cold waters ofKyle of Lochalsh, Scotland during surfacing drills in the in December 2009. animations: since ships don't need tilting frames and thus actually work better as SHP than VXL, you should use the many additional animation features of SHPs. there are no bright or shadowed sides and the texture always stays the same as if it's self-glowing there are no shadows cast on the ship itself While the 3d model itself is pretty good, the execution as SHP could be a lot better, utilizing the advantages of SHP. Attach signature (signatures can be changed in profile) ![]()
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